Saturday, March 30, 2013

City Road Prototype Pre-Alpha 0.0.2

Yay, second release! :-). Screenshot first.


So, v0.0.2. This prototype is growing and I've already got a few ideas on what to do with this code after this prototype is finished... won't talk about them right now, they are better protected in my head right now ;-).

Changelog:
  • Widescreen. YAY! (don't know how does that affects my game)
  • Isometric map. YAY! (awesome 2.5D graphics)
  • Panning. You can right-click the screen and drag to move along the map. At the moment there's nothing interesting to see here as the map for now is fixed at 16x16 tiles.
  • Tiles render darker if mouse is over them. That makes easier to understand that you CAN click (and drag) to create roads.
  • As I said in my previous post, car has been removed. Priority issues: better to work on finishing and improving a feature before starting working on another. Car will be back soon, with a better AI.
save.bin file format has not changed, so maps generated with v0.0.1 should work with v0.0.2, and vice versa. Yeah, in case you didn't know, maps gets saved whenever you close the demo. If you open again the demo later, your saved map gets restored and you can continue working on it.

Here's the download link (multiplatform, Zip, 3,3 MB). As usual, I don't expect many people reading this but if you do and you download the game, I would appreciate any feedback, any thoughts or any bug report, write a comment below or tweet me at @danirod93 and I'll read it.

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