Showing posts with label Pre-Alpha. Show all posts
Showing posts with label Pre-Alpha. Show all posts

Saturday, March 30, 2013

City Road Prototype Pre-Alpha 0.0.2

Yay, second release! :-). Screenshot first.


So, v0.0.2. This prototype is growing and I've already got a few ideas on what to do with this code after this prototype is finished... won't talk about them right now, they are better protected in my head right now ;-).

Changelog:
  • Widescreen. YAY! (don't know how does that affects my game)
  • Isometric map. YAY! (awesome 2.5D graphics)
  • Panning. You can right-click the screen and drag to move along the map. At the moment there's nothing interesting to see here as the map for now is fixed at 16x16 tiles.
  • Tiles render darker if mouse is over them. That makes easier to understand that you CAN click (and drag) to create roads.
  • As I said in my previous post, car has been removed. Priority issues: better to work on finishing and improving a feature before starting working on another. Car will be back soon, with a better AI.
save.bin file format has not changed, so maps generated with v0.0.1 should work with v0.0.2, and vice versa. Yeah, in case you didn't know, maps gets saved whenever you close the demo. If you open again the demo later, your saved map gets restored and you can continue working on it.

Here's the download link (multiplatform, Zip, 3,3 MB). As usual, I don't expect many people reading this but if you do and you download the game, I would appreciate any feedback, any thoughts or any bug report, write a comment below or tweet me at @danirod93 and I'll read it.

Thursday, March 28, 2013

City Road Prototype

During this week I've been working on another game prototype in Slick2D. At the end of this post I will provide you download links to what I've done. Here's a little nice screenshot:


What you see here is called City Road Prototype.

This demo creates some green terrain (grass?). Player can draw streets by clicking and dragging the terrain, that will place road tiles. Game engine will automaticly make those road tiles look like streets and intersections if there are nearby road tiles.

There's also a car, that little red dot you see on the left. Game will randomly spawn a car if there's no one. Car IA is at the moment really dumb: they will only attempt to move forward; if the road ends, they will turn somewhere else to keep moving forward. It's dumb because sometimes they turn back doing a 180º turn, which is actually dangerous (at least in real life). Should check that so that they better turn left or right when possible.

Although I've been doing a lot of prototypes on the last months, this one is attracting me a lot. I usually let my prototypes rot as soon as they bore me. I just HOPE that this does not happens this time. Here is a download link to v0.0.1 (Zip, 3.4 MB). It's multiplatform and it has already been configured to work like a charm on any operating system out there so you should not have any issues. Just download and extract. If you are using Windows, double click the JAR file or run BAT file if you are having issues. Mac, Linux and Solaris users can run SH file.

I don't expect many people reading this blog post but if by some reason you read this and you decide to download my demo, please give me feedback about any issues you could have so that I can fix them on future alpha releases.